2026 has already added more games to Steam than 2025 combined, and it's about to get worse

24,000 titles are expected by the end of the year, but that's nothing compared to 2027.

24,000 titles are expected by the end of the year, but that's nothing compared to 2027.

According to SteamDB, a total of 21,248 new games were added to Valve's PC store in 2025, almost 3,000 more than in 2024, which itself beat 2023's more than 4,000 games. 2026 has broken that record again, and we know it because it already has, and it's only mid-October. But that could be nothing compared to what we'll see in 2027.

As seen by Bredan Keogh at BlueSky, today is the moment when Steam releases during 2026 surpass those of 2025. We're now up to a total of 21,388, with two and a half months of the year - traditionally the busiest times for game releases - still to go. SteamPageAnalyzer predicts the total will reach at least 24,000.

Happy "There are now more games released on Steam in 2026 than in 2025" day for those celebrating

— Brendan Keogh (@brkeogh.bsky.social) 2026-10-16T11:51:26.913Z

Obviously, that number of games is silly. Each day will be split into 66 games, up from 55 in 2025, creating an increasingly cluttered market that will be swamped by an increasing number of very good games. That's bad, but luckily Steam owner Valve is slowly working on it, with recent ideas like a prominent homepage for your personal calendar. This ten-box section of Steam stalgo games we suspect you'll be interested in playing, either because you've already favorited them, or because they fit the kinds of games you tend to play, and they're damn good at it. Some developers also anecdotally report that this helps get their games seen by people who are likely to buy them, and hopefully Valve will continue to innovate in these areas. Except, it might get a lot harder.

Vibe-coded games are becoming more and more common, and with recent changes to Claude that allow developers to remove games quickly and easily, it's already starting to get worse.

Back in July, Nicole Carpenter reported on the growing power of vibe coding, explaining how it enables rip-offs of existing games that take just a few hours. And this month it became even more common thanks to the latest version of Claude Opus 5.5 Anthropic, which resulted in web-based versions of well-known games popping up faster than they could be taken down, and worse, getting pretty good at it.

Given that Steam has long been home to avalanches of the latest kind of low-grade game nonsense, be it idle achievement farming games, "tabletop games" or whatever, it's now falling victim to the inevitable lava flow of coded gaffes. So just imagine where things will be in 2027.

The only limit to getting a game on Steam, beyond bogus verification processes, is $100. Charging this nominal fee is clearly failing in its role to eliminate the odds that want to release a poor asset from nuisance, and as encrypted games become the norm, such games actually become better to play and therefore more likely to make money.

Unless Valve takes serious steps to curb the influx of AI-powered games in their store (and right now you can't even filter new release lists to remove games with AI announcements), I find it hard to believe we'll see less than 30,000 games on Steam in 2027, possibly much more. No matter how algorithm-driven it may be, it becomes harder for an unknown but excellent game to find its way to the surface amid such carnage.

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