According to the latest patent, the PlayStation 6 will likely have Sony's own take on the frame generation.

Frame generation is an established technology in gaming at this point, and we already knew that Sony was eyeing the technology for the PlayStation 6, but the company has filed a new patent that gives a better idea of how it might work.

At this point, frame generation is an established technology in games. We already knew that Sony was working on PlayStation 6 technology, but the company has filed a new patent that gives a better idea of ​​how it might work.

Entitled "Generation Super Sampling" (US-20260320740-A1), the patent describes a largely standard form of frame generation, where the model takes information from a traditionally rendered frame and then uses that information to generate an interpolated frame. The main difference is in the way the model predicts the change of frames.

DLSS frame generation works by capturing rendered frames and then pulling motion vector information from the game engine. PlayStation's proposed model also takes input from your controller to more accurately predict how you'll move from frame to frame. According to the patent notes, the hope is to limit the amount of lag or "hatching" from frame to frame.

The patent also leaves the door open for multi-frame rendering, which was introduced in 2025 with the RTX 5090 on PC. According to the patent notes, "In some embodiments, predictions are not limited to the immediate next image in the image stream. The decoder system may be trained to predict any number of images before or after images are sent."

It's hard to imagine why a console presumably connected to a TV would need to produce multiple frames. With PC gaming, multi-frame production is only really useful when you're playing on a gaming monitor with an ultra-high refresh rate of 144Hz or higher. Even TVs that support high refresh rates are limited to 120Hz, which really limits the need to produce multiple frames. However, having this option wouldn't be terrible.

My only concern with bringing the frame to consoles is whether or not users will be able to turn it on or off at will. The nightmare scenario in my mind is that developers use it as a crutch and force it to hit 30 or 60fps in a game that would otherwise run 15-20fps. This type of solution introduces a lot of latency and visual artifacts, but again, it's possible to feed user input into the frame gene pipeline to mitigate this problem.

Sony has been struggling with its patents lately and it really seems like the company is working on the next generation of consoles. Last month, it filed a patent that describes an AI agent monitoring your system and making fixes before you even notice a problem. After that, there was a patent that implemented an NFC reader in your PlayStation controller and enabled Tap-to-Pay functionality. Since these are all just patents, it's possible that none of these technologies will see the light of day, but either way, the PlayStation 6 is an interesting console to say the least.

When do you want the PlayStation 6 to arrive?

2027, I'm already itching for new hardware!

2029, by which time I might have saved enough money.