Hideo Kojima praises Resident Evil: "This movie captures the gaming experience"

This article was first written on the site Gamefa Gamefa: news, reviews of games, cinema, movies and series in the link Hideo Kojima praised the movie Resident Evil: "This movie captures the experience of gaming." Hideo Kojima, the creator of the Metal Gear and Death Stranding series, has published his opinion on the new Resident Evil movie directed by Zack Kerger and told about its different approach to the world of this horror game. Kojima with

Hideo Kojima, the creator of the Metal Gear and Death Stranding series, has published his opinion on the new Resident Evil movie directed by Zack Kerger and told about its different approach to the world of this horror game.

Kojima believes that this film is not just a cinematic adaptation of the Resident Evil games, but recreates the experience of playing them with all their fears, failures and stressful moments; An experience that reminded him of the first time he played this series on PlayStation in 1996. Kojima, who was not very interested in watching the film at first, decided to see it because of the presence of Zack Kerger as the director. Kreger was previously known for horror movies like Barbarian and Weapons, and in the new version of Resident Evil, instead of a direct remake of one of the games, he tells a new story around the events of Resident Evil 2.

After watching the film, Kojima wrote about his experience on the X social network and mentioned the use of music, the way the horror scenes were performed, and the consecutive jump scares. He also explained how the film conveys the feeling of controlling a character in a video game and constantly trying to survive.

At first, I wasn't very interested in watching movies, but because it was the new work of Zack Kerger, I sat down to watch Resident Evil. From the very beginning, the film comes to the audience with background music in the style of The Thing. From that moment to the end, we are faced with classic horror scenes, scary situations and a non-stop slap of jump scares.

But the main part of Kojima's point has to do with the difference between directly adapting a game and recreating the experience of playing it. He believes that instead of focusing only on transferring the game's story and characters to the screen, Kerger's film portrays the player's feelings when facing danger and repeated failures.

This film is not a cinematic adaptation of Resident Evil; Rather, it's a movie about the experience of playing Resident Evil, while holding a controller. This effect reminded me of how I felt when I played the first version of Resident Evil on the PlayStation in 1996. I was just like Brian in this movie; I would lose the game over and over again, and every time I would angrily yell, "Damn!"

Kojima is referring to Brian, the main character of the film played by Austin Abrams. The story of the film takes place during the outbreak of the virus in Raccoon City and puts Brian, a medical courier, in a deadly situation. Unlike the professional and capable heroes of many action games, he is a vulnerable character who has to deal with fear, lack of resources and successive dangers to survive.

This choice is one of the distinguishing features of the film: instead of watching a hero who is always in control, the audience is accompanied by a character who makes mistakes, fails and needs to try again to overcome every obstacle. This structure can be familiar to fans of horror and survival games; Because an important part of experiencing these works is managing limited resources, facing powerful enemies, and accepting the possibility of failure.

Resident Evil movie, unlike some previous adaptations of this series, does not recreate the story of one of the games directly and does not use well-known characters such as Leanne Kennedy or Jill Valentine in central roles. Instead, Kerger has created an independent story in the world of this series; A story that takes inspiration from the atmosphere of games and their familiar elements, but wants to convey the player's experience in the language of cinema.

Kojima's opinion is also important for this reason. As one of the most recognized figures in the gaming industry, he has a long experience in creating works that challenge the boundary between cinematic narrative and video game. However, his comment should be seen as his personal opinion of the film, not a definitive endorsement of the reaction of all fans or critics.

The film Resident Evil directed by Zack Kerger has been released in theaters since September 18, 2026 (27 September 1405).