Signs of martyr Yahya Sanwar's endurance in an environmental game

In the game designed by Yahya Sanwar, endurance is the main symbol of the game. Players must be able to hold their breath well and carry pieces of paper to show their stamina.

Ambassador of Arjan Culture and Literature Group, Maedeh Sadat Maroyan Hosseini: The book "Students" recently published by Rahyar Publications deals with the political and revolutionary education of children and teenagers through games. In this book, the game is considered as a tool for education; Because political and revolutionary concepts in the existing educational environment sometimes seem heavy for children and teenagers; While this age group spends a significant part of their time playing. Therefore, if we can use the game to serve educational goals, we have played a significant role in their education.

In the book "The First Disciples", he introduced and identified some martyrs of holy defense, defenders of the shrine and martyrs of the resistance front, and then a game was designed according to the behavior and characteristics of each of the martyrs. For the design of the games, help was taken from both educational and scientific consultants and people who had lived experience in the atmosphere of resistance. In the design of games, an attempt has been made to convey a specific concept to children.

For example, in the game "Yahya Sanwar", according to one of the prominent characteristics of this martyr, that is, endurance and resistance, an attempt has been made to convey the concept of sustainability to children in the form of a game.

In this game, children have to hold their breath and carry a piece of paper using a straw. The more they can travel and reach the next house while keeping their breath, the more a new friend can enter the game; Help that helps them along the way. In this way, holding your breath in the game becomes a simple experience of endurance; An experience in which the continuation of the path and reaching the goal depends on the stability of the players.

But before the players enter this game experience, it is necessary to get to know the character whose life the game is based on. For this reason, at the beginning of each game, explanations are given about the desired character and his outstanding feature. In Yahya Sanwar's play, a section entitled "Under the microscope" is dedicated to the introduction of this martyr.

Yahya Senwar had one thought and goal in his mind throughout his life: an all-out and constant fight against Israel, wherever he is and in whatever way he can; Both as a teenager in the camp, as a student, and in his early youth, when in his twenties, he planned a hostage-taking operation for two Israeli soldiers to be exchanged for Palestinian prisoners.

Israel was able to arrest Senwar and sentenced him to 426 years in prison. Yahya also resisted in prison, despite the complete domination of Israel and enduring all kinds of persecution. He learned Hebrew and translated political and security books from Hebrew to Arabic. He also followed an educational, educational and sports plan and encouraged Palestinians affiliated with the movement to learn sports and try harder to persevere in defending their rights.

Yahya spent 23 years of his youth in Israeli prison and continued to fight against this regime. In 2023, Israel had drawn a new plan and map for the Middle East and Palestine and was waiting for an opportunity to implement it. This regime considered itself to be the owner of Palestine and for more than seventy years it had tried to establish this idea in the minds of the people of the world. Although he imposed war and siege on the oppressed people of Palestine, he showed a positive image of himself and a defender of basic human rights in international programs and media.

Everything seemed ready for Israel to achieve its goal, until an incredible thing happened: Operation Al-Aqsa Storm began unexpectedly. Hamas fighters broke the barrier wall and attacked the areas occupied by Israel.

Yahya Sanwar was finally martyred in a conflict with the Israeli army in the city of Rafah, in the south of the Gaza Strip. After his testimony, pictures of his last moments were published, which were quickly reflected in various media. In these pictures, he was seen still standing against the enemy. These images attracted a lot of attention and once again put the issue of resistance and standing of the Palestinian people in the focus of the world's public opinion.

In the narration of the book, this standing is introduced as a manifestation of perseverance in the path of the goal; Perseverance that can reveal the truth of a struggle to others and inspire more people to join it.

After these explanations and familiarizing the children with the character of Yahya Sanwar, the game is introduced; The game is designed based on his personality traits. In this section, the main goal of the game, which is endurance and stability in the fight, is explained. Also, Imam Hussain (AS) is introduced as an outstanding model of perseverance and steadfastness in the truth.

"The resurrection of Imam Hussein (AS) on the day of Ashura taught us that perseverance and perseverance in the goal of truth makes the rightness of that goal clear and clear to everyone. It is after proving the truth that people feel obliged to enter this path of truth and try to realize it. Even though many years have passed since the day of Ashura, we see that day by day more and more free people gather around its message, they learn endurance and stability from it, and Ashura becomes a great example in their lives and goals to prove the truth. The events that are happening in the geography of Palestine are proof of this claim; People who have been persevering with everything they have for years to realize their goal, which is to destroy the arrogance and oppression of the Zionist regime.

Yahya Sinwar was one of these resistant people who, by planning the Al-Aqsa storm operation, made the patience and endurance of the Palestinian people and then the rightness of their cause more clear to the world community. We saw that after this operation, many freedom-loving people around the world shouted for the rights of the Palestinian people and expressed their disgust with the Zionist regime. In this game, players show their endurance by holding their breath, and according to the rules of the game, if they can show their endurance, they can continue the journey and bring other helpers with them to continue the journey."

To play this game, you need paper glue, straws for the number of players, and pieces of paper containing the sentences of Rages. The number of players must be at least six to play the game. The method of playing the game is as follows:

First, we draw two three-by-four tables on the floor with paper glue. Each table has twelve houses. From among the players, we choose two people and name them "A" and "B". Each of them enters its respective table.

The rest of the players who stood outside the tables are numbered so that the order of their entry into the table is clear. We divide the sentence into separate phrases, write each phrase on a piece of paper and prepare two similar sets of these pieces; Each set for one of the tables. Then we give each player a straw.

We put the first piece of regs in the first house of each table and put the other two pieces in the other two houses. Choosing these two houses is optional; For example, you can place the second piece in one of the middle houses and the third piece in a house near the end of the table.

With the coach's announcement, the game starts. Each of the players "A" and "B" must enter the first house of their table, hold their breath and use a straw to remove the first piece of paper; In such a way that by sucking air and holding their breath in their chest, they hold the piece of paper and move towards the next house.

When they reach the house where the second piece of Regs is, they can release their breath. At this point, player number one enters the table and joins them. Now two players stand in the house where the second piece of Rags is located. Player A or B again holds the first piece with the straw in the same manner, and the player joining him picks up the second piece with the straw.

Then both move towards the house where the third piece of Regs is placed. At this stage, player number two also enters the table and joins the group. He should also hold the third piece of Regs with a straw. Now the three players move towards the end point, each carrying one of the pieces of Rags with a straw and holding their breath. When they reach this point, they have to quickly and correctly put together the pieces of the puzzle and complete the sentence. Whichever group completes their sentence first will win the game.

During the game, if a player is unable to hold on, his breath is released, and as a result the piece of paper falls from the straw, he must return from the same place to the previous house and carry the piece again in the same way. If this happens in the middle houses of the table, all players who are inside the table at that moment must go back to the previous house and continue to carry the piece or pieces of Rages from there.

Game Tip: Holding your breath in this game is a symbol of the player's stamina. If the player can hold his breath well and carry the pieces of paper correctly, he has shown his stamina. At this point, the next player can join him. Therefore, the more endurance the player can show, the more companions will join him and the faster the group can reach the final destination. The number of pieces can be more than three.

In this game, pieces of paper contain parts of Rage's sentences, which players must carry in order and put together at the end. Among the suggestions of the book, we can mention the following phrases: "If God Almighty wills and decrees, this is a real war. The enemy will see what damage he gets from us. "We will force Netanyahu to curse the day he was born."

Also, another Rajzi with the words: "Does the world expect us to be well-behaved victims, while we are slaughtered without noise?" This is impossible. "We decided to defend ourselves with every weapon we have."

What can be seen in the game of "Yahya Sanvar" is part of the educational approach of the book "Shigardavalha". This book tries to make a connection between religious and educational concepts and the daily experience of children and teenagers.

In a part of the explanation of the book about the philosophy of choosing heroes and designing games, the subject of Imam Hussain's help in the contemporary era is discussed: "Some of the helpers of Seyyed al-Shahda (AS) are those who were not present at the time of that Imam; But they spent their tears, sweat, effort and running on the way to help Imam. Some of them are still alive and are working and sweating for Hussain (AS). Some others, their drops of blood were added to their tears and sweat and they were martyred. Some of them were not martyred in appearance, but they somehow experienced martyrdom on this path. So we can help.

If in our childhood and adolescence there were people who did not give much heart to the Rozha, maybe it was not because they did not have a relationship with Imam Hussain (AS). But maybe they said to themselves: So what? What will happen if we shed tears on our face now? If these people knew Rouzah with those who years later, apart from tears, drops of sweat also came out of their lives and did something that brought the Imam out of loneliness after centuries and became a source of his victory, they would have entered this ship.

If there was no one in our childhood and adolescence who narrated Karbala and Ashura with the companions of the years after Ashura in 61 AH, it is a pity that we do not continue this narration. It seems that in this busyness of educational work, introducing children and teenagers to these apocalyptic helpers is a suitable way of education. We must show them how these companions learned something from the Imam and how they helped him with what they learned. How the slogan "Nasrati Lakm Madda" was real for them, not a tongue twister.

What should we do to make this introduction smooth and understandable for children and teenagers? It seems that the language of the game is the best way to simplify and sweeten this familiarity. Bazi makes syrup; Thin and sweet and exhausting."

Following these explanations, the general structure of the book is mentioned. In "Disciples", fourteen heroes were chosen from among the apocalyptic companions of Seyyed al-Shahda (AS) in the geographical area of ​​the Islamic world. The focus of each character's introduction is a characteristic that he either learned from Seyyed al-Shohad (a.s.) or with the help of which he was able to help them. This feature is the basis of the game design for that character. For each character, there is a brief biography, a short note to get to know more and a game.

The games designed in this book are conceptual games. In many game books, another format is used to convey a concept, and the burden of conveying the meaning is placed on that format. In such patterns, combining the game with other formats may become more of an entertainment aspect or eventually become a general format capable of conveying various concepts.

But in the conceptual games of "students", the format of each game is designed according to the desired content and concept. For example, if the importance of the role of Hazrat Zainab (pbuh) in completing the movement of Sayyed al-Shahada (pbuh) and the necessity of correct narration against fake narrations is to be explained, the structure of the game itself should convey the issue of dealing with fake narrations.

In the same way, when it is supposed to be said that pilgrimage is a force for the apocalyptic companions of Seyyed al-Shahda (a.s.), and the shrine is not a resting place, but a camp for operations, the game itself must convey the concept of camp. Other concepts of the book were also manifested in the form of games in the same way.

Finally, the book "Disciples" is an attempt to put concepts such as resistance, endurance, loyalty and helping the right into an understandable game experience for children and teenagers. Yahya Sanwar's game is also designed in the same framework; A game where endurance is not just a characteristic to know a character, but becomes a part of the players' experience.