Gran Turismo Sport on PC has received an unofficial port
This article was written for the first time on Gimfa site Gimfa: news, game reviews, cinema, movies and series in the link of the game Gran Turismo Sport on PC received an unofficial port. Continuing the release of unofficial ports, the unofficial port of Gran Turismo Sport for PC is now available. The remarkable thing about this project, unlike many unofficial ports, is the presence of advanced technical changes in the game's infrastructure.
Continuing the release of unofficial ports, the unofficial port of Gran Turismo Sport for PC is now available. The remarkable thing about this project, unlike many unofficial ports, is the presence of advanced technical changes in the game infrastructure that improve the user experience.
One of the most prominent features of this port is the provision of three different settings for Shader Compilation to reduce the problem of small stators:
Precompile on the splash screen: In this case, all previously used shaders are compiled when the splash screen is displayed and a progress bar is displayed, and the game waits until this process is completed.
Pause while new shaders compile: In this mode, whenever the game encounters a shader that has not been compiled before, the game (and its internal clock) is temporarily stopped and the word Compiling new shaders... is displayed in the lower left corner to avoid sudden lags.
Compile batching: In this mode, shader compile tasks are grouped together during game pauses to minimize the number of small stutters during gameplay.
Also, this port supports AMD's FSR 3.1 technology. However, because the game does not natively provide motion vectors, a small amount of shadow or blur can be seen in the sharp edges of the images and the user interface.
In addition, the speed of the game has also increased. By using Cached Memory for Fence Writes and storing texture lookup results, the developers have reduced shader search time by about 30%.
According to the developer of this port, the game runs at a rate of 42 to 60 frames per second, depending on the number of cars on the screen. He performed his tests on two systems (one with an Intel i7-13700KF processor and RTX 4070Ti graphics, and the other with a Ryzen 5 9600X and RTX 3060), although it is not clear which of the two systems the mentioned frame rate figures refer to. The developer is also working on a multi-threaded rendering process that is expected to dramatically speed up the game.
The game Gran Turismo Sport was released in 2017 for the PlayStation 4 console. Those interested can download the unofficial port of the mentioned title through this link. It should be noted that according to the procedure of all unofficial ports, this port does not include internal files and to run, it is necessary to have the ISO file of the original version of the game.