Top-Earning PlayStation and Xbox Exclusive Games of 2026 Revealed
Analytics firm Alinea Analytics has published its ranking of the top-earning first-party PlayStation and Xbox games of 2026, led by Forza Horizon 6 by a wide margin. Based on Alinea Analytics estimates,
Alinea Analytics Institute has published the list of the highest grossing first-party games for PlayStation and Xbox in 2026, with Forza Horizon 6 at the top by a significant margin.
According to Alinea Analytics, Forza Horizon 6 has sold 8.8 million copies and earned $579.2 million to become the best-selling first-party game for Xbox and PlayStation in 2026. Of course, Mario Kart World's weird numbers aside, the latest version of Forza is the fastest-grossing first-party racing game.
Marvel's Wolverine took second place with $192.9 million from 2.5 million copies sold on PS5. According to Alinea Analytics estimates, about two-thirds of players have spent more than 10 hours in this work; Also, 54% of users have experienced it for more than 15 hours and 31% for more than 20 hours.
The trophy statistics also show that almost half of the players have completed the original story of Marvel's Wolverine, but only 12% have managed to receive the platinum trophy; An achievement that shows the completion of all required parts of the game.
Marvel's Wolverine is a relatively short title and it takes about 12 to 15 hours to finish the main story; In addition, there is not much content to experience after the end of the story. On the other hand, approximately 31% of copies sold were in physical form. Because of this, expect a lot of buyers to end up selling their copies or trading them in for other games.
The list of the highest-grossing first-party games for PlayStation and Xbox in 2026, according to estimates by Alinea Analytics:
MLB The Show 26 is narrowly behind Marvel's Wolverine, earning $192.7 million. This represents a 23% increase compared to MLB The Show 25's performance over the same timeframe since launch.
The interesting thing to note is the 48% share of Xbox from the revenue of MLB The Show 26; A figure that, considering the size of this platform, is a performance beyond expectation. One of the possible reasons for this issue, in addition to the very strong position of the United States in the Xbox and baseball market, is related to the policy of publishing previous versions of this series in Game Pass. MLB The Show 21 through MLB The Show 24 were made available to Game Pass subscribers at launch, but this policy did not continue for versions 25 and 26.
This decision allowed a large number of Game Pass subscribers to become familiar with the MLB The Show series and become potential buyers of annual editions. To better understand the impact of this service, it is enough to know that 3.3 million people experienced MLB The Show 24 through Game Pass.
In fact, Game Pass helped build the audience for this series on Xbox, and now removing this game from launch day access has led some of that audience to buy the full version at original price. The author believes that this event can have important consequences for the future of Game Pass; Especially if Microsoft eventually decides to pull launch day games from the service.
He also predicts that MLB The Show 27 will do better commercially; Because probably with the release of GTA 6, more regular players in America will migrate to PS5 and Xbox Series X/S consoles. Since MLB The Show won't be released on last-gen consoles, such a wave of hardware upgrades could help boost sales for the next edition.
Meanwhile, Gears of War: E-Day sales have also picked up slightly since last week's review. This game has generated 42.1 million dollars so far, of which about three-quarters is related to Xbox. The total sales of the work have reached 311 thousand copies; Including 210 thousand copies on Steam and 101 thousand copies on Xbox.
Of course, direct sales statistics do not tell the whole story; According to the information published in the previous report, 722,000 people have paid to upgrade their Game Pass subscription to the premium level in order to access E-Day. Therefore, including these people, more than one million people have paid to experience the game; Of course, this figure is calculated separately from the main Game Pass subscription fee.
Finally, Saros has also earned $40.4 million from the sale of 521,000 copies. However, its sales process has practically stopped and even two discounts to the price of $49.69, including the discount that was in place at the time of publication of the report, did not have much effect on the sales figures.
This situation is not so strange; Because there are many single-player games on the market right now, and some of them are in a similar price range. The release of the PC version of Saros on Steam can help increase its sales, but it seems that PlayStation has moved away from the strategy of releasing single-player games on multiple platforms for now.
If Forza Horizon 6 had come to PlayStation 5 at the same time or even earlier, now this 572 million would have easily exceeded one billion dollars!!
Because you are in Japan, yes, it is very likely that in a few months, when it will be ported to ps, it will easily pass 1 if it has not been passed by then. In-app purchase income is not counted here because Forza makes a lot of income from it.
Wolverine was not a terrible game (it was a good game), but its sales are going very well! Anyway, the name of Sony, Insaminik, and all the advertisements are behind it! And its high sales really make me happy, because I know that Insaminik will not stop for the next updates to improve the experience and the next version. I miss a wolverine and I know that Insaminik will finally give it away, that's why I want to sell it 😄. It is definitely not profitable yet, of course, the newly released game will sell even higher than this. . Forza, which has officially planted flowers and nothing has happened, has made a profit, come for the studio and PS5 port, they are just making money.
By the way, if the sales are bad and you are at a loss, Sony will sell it. It didn't work, it didn't work, you don't have to worry about it, they have emulators and running native games so that you can feel at ease 3:
I don't mean the PC version! The one which, as you say, can be simulated after some time. I mean the next version and a masterpiece of Wolverine! Which is really sad because the truth is that this was not what I wanted 💔😄
It doesn't seem like a good sale for a game that cost 315 million dollars (at least). Especially since the games have 70-80% of their profitability in the first 15 days of release and then it decreases exponentially until they get a basic discount.
After the sale, the most important thing is which game is still in the audience's mind after the release and the passage of time and is talking about it. This is a point that many people don't pay attention to, and they only care about selling the game