F-16 Fighter Jet Cockpit with 1990s Details (+Photos)
Flight simulators in the late 1980s and early 1990s offered users a complex virtual piloting experience. Microsoft Flight Simulator 4, released in 1989, and Falcon 3, released in 1991, were games whose detailed manuals and numerous controls were an inseparable part of the experience.
Safir Arjan - Old flight simulators required manuals that were sometimes so large that they could be used to hold a door. Learning these games was not an easy task without reading the guides and knowing the many keys.
Among these games was Microsoft Flight Simulator 4, which was released in 1989. In addition to flight simulation, this version also had a tool for designing airplanes. Users could use this feature to create an airplane that was not even capable of real flight, but it was possible to fly it in the simulator environment.
Falcon 3; F16 fighter cockpit on the screen
Falcon 3 arrived in 1991 and provided users with the experience of simulating the cockpit of an F16 fighter. In this game, the keyboard played an important role in controlling the plane, and the user had to switch between multiple keys to execute different commands.
The head-up display or HD with green color, the weapons screen and the landing gear control key were among the parts of this experience. Forgetting the landing gear key even once could become a lasting memory for the player.
The experience of flight simulators was not only limited to software. Some users made special flight handles equipped with hot switches and attached them to the computer desk.
Using this equipment could cause the table to vibrate while playing; A subject that sometimes attracted the attention of other family members. These devices, along with the complex controls of the games, formed part of the memories of the old computer users.