Watch: The Last of Us game launched on the Xbox console
This article was written for the first time on Gamefa site Gamefa: news, reviews of games, cinema, movies and series. Watch in the link: The Last of Us game was launched on the Xbox console. A group of users and software tinkerers have just managed to run the acclaimed game The Last of Us on the Xbox console. The published video of this technical test shows that, contrary to the initial notions of using
A group of users and software tinkerers have just managed to run the acclaimed game The Last of Us on the Xbox console.
The published video of this technical test shows that, contrary to the initial notions of using PlayStation emulators, the PC version of this game has apparently been ported to run on the Microsoft console; However, severe memory limitations have made the final performance of the game extremely weak and unstable.
According to information shared by the whistleblower known as eXtas1s on the X social network, this achievement was achieved by using the "Dev Mode" feature on Xbox consoles. The publishers of this video have confirmed that users have been able to optimize the executable files of the PC version of The Last of Us to boot on Xbox hardware, and as noted, this process has nothing to do with direct emulation of the operating system or PlayStation hardware.
However, the quality of the game is far from an acceptable and smooth experience. According to the explanations provided, the main roadblock and the most important current obstacle is the limitation of video memory allocation (VRAM) in the Dev Mode environment, which leads to a drastic drop in frame rate and poor game performance. Of course, it should be noted that the exact technical details of this implementation method have not yet been confirmed by independent sources and it is not clear what changes and manipulations the game files have undergone to be compatible with the Xbox architecture.
The Dev Mode feature provides a space for users and developers to use the Xbox console to program, test and run compatible applications. However, Microsoft has imposed strict limits on how much these programs can access the main hardware resources.
According to the company's official documentation, applications based on the Unified Windows Platform (UWP) normally have access to only one gigabyte of memory; A figure that eventually increases to five gigabytes for eligible games. It should be noted that these limitations do not indicate the weakness or lack of physical memory of the console, but are simply defined software limitations that determine the ceiling of resource usage in this isolated environment.
Following the publication of this controversial video, a wave of requests from users has been sent to Microsoft to increase the memory limit in Dev Mode by reducing the strictures and to provide a platform for running tests and more complex software projects. According to this group of users, freeing up more resources can help ported games, console emulators and other creative and informal projects to run more smoothly.
It was implemented, but it still has a long way to go before it can be played. The reason is that the different processor architectures of the two consoles make it difficult and long, although the artificial intelligence is moving the work forward very quickly.
A month ago, the GOW 3 port on PC, with a 6700 XT card, gave about 12 frames. Today, 120 frames with the help of advanced and exclusive artificial intelligence models, we saw progress in unofficial ports in three months as much as in the last 15 years. Denovo's lock was bypassed at the hypervisor level after 23 years, and a few months later VOICES 38 broke the lock. Let's proceed with this formula, the only way that game makers have is to make such good games that the players will buy the game at their own will. For example, I finished the entire Metro series myself, but I enjoyed it so much to support the publisher and producer, I also bought it on Steam (of course, the dollar was 55 tomans at that time :))